****^f0RevOrSTore^****
A downloadable game for Windows
****^f0RevOrSTore^**** (previously known as "Blizzered") Is a short weirdcore horror game, where you play as Gabe Joseph, a store owner. You must restock your store.
All of the products are behind the counter.
But then something happens.
Something weird has happened to your store.
Solve the puzzle.
Notice: This is a horror game. It contains flashing lights and jumpscares. This sort of game can be disturbing to sensitive players.
ALSO:
This game revolves mainly around cracking codes, reading notes, etc. If you feel like you aren't very good at this kind of thing, you may want to write some things down while playing.
CREDITS:
- Ambience by N91MUSIC
- Growling by Sound Bits
CONTROLS:
- WASD to move
Anyway, enjoy the game (I joined the jam late, so I had two days to make this). Have fun and get scared!
Updated | 5 days ago |
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | HASCODES |
Genre | Puzzle |
Tags | 3D, Horror, Psychological Horror, Singleplayer, weird, weirdcore |
Download
Install instructions
Extract the zip folder and run the application :)
Comments
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Nice job HASCODES!
thank you!
Hope you don't mind lil criticism:
- Skyboxes are easy to find online and add. Typically you should use a custom skybox instead of the Unity default. Otherwise I would recommend a fog to hide the skybox (which may even add to the feel with the forest).
- I would recommend using 3D models instead of the basic shapes that Unity provides (especially with the trees). Plenty of free models online. Maybe you could even learn ProBuilder (a pretty easy-to-learn shape maker that works inside the Unity editor).
- I recommend texturing things instead of using solid colors. Makes it feel a bit less plastic-y. Again, easy to find and download.
- I don't see the puzzle element you described there would be? I kinda just walked into the wall at the end and beat the game. Like, none of the textboxes mattered at all whatsoever.
- The ending trigger looks like a solid wall, so some may thing it is just a dead end and turn around.
- You cannot actually press the quit button since the mouse is still locked from the FPS controller. You can fix this by making a simple that unlocks the mouse. This would either be triggered when you make the button appear.
- The eyes could be animated since they're kinda just static. I actually thought they were buttons at first.
- That was an unnecessarily long hallway and didn't really have any gameplay to it other than the W key.
I understand that you had only two days, but this is just constructive criticism to learn from. Besides, you can still update the game should you want.
Hey SharkFinFace! Thanks for the criticism!
I'm new to the Unity engine, so this is actually all great feedback. The hallway is long for a purpose: there are some texts you can find throughout the hallway that slowly reveal a message, but I should try making them more obvious.
The whole "can't press the quit button thing:" I did not realize that. I did not have enough time to playtest, so I didn't find that.
I will work on making better models for my future games, but some of the stuff I'm not finished with may still look kinda like that, but I will try experimenting with other textures and skyboxes.
Thank you for the criticism, this will help for my future games. I do not think I will update this one, but I'll add this kinda thing to my unfinished games.
I'm so glad to hear you appreciate the criticism. Many devs (or just people in general) take insult to stuff like this as opposed to learning from it, which, as you can imagine, is bad. Seems you've already got that figured out though!
I wish you luck with your future projects! I have a good year of experience with Unity, so if you have any questions, I'll seem if I can help out. I'm no professional, but I'll try!